Pivoting to new endeavors

Hey!

I’m back again but this time with a bit of a new approach. This is going to be an update on many of the art things I’m doing and working on. I’d like to do this type of thing every few months to keep you all in the know with whatever art related things I have in the pipeline. So let’s get into it!

The first thing, and you may have noticed this already, but I closed down commissions for the forseeable future. I did a handful of commissions here and there, but now I want to focus on other things that will take up more of my time and energy. So I simply won’t have the time to devote to it as before. So for that reason I’m closing the doors on it for now. Will I open them again? Possibly, but it’s really hard to say right now. I’ll certainly consider it down the road.

So what could I possibly be focusing all my attention on that would cause me to shut down commissions? Well, the answer is me. Quite simply, I want to start working more on the projects that I am truly passionate about. The ones that I decide are important. Now that could be seen as selfish and I guess it is a bit. But my whole life I have been doing work for others making their ideas and visions come to life. Well now I want to apply all my attention to making my ideas a reality. I’ve had so many ideas that I never followed through on for whatever reason. Life is short, so I’m deciding it’s time to work on my ideas before it becomes too late.

One of the things I’m doing is putting a big focus on my presence on creator supporting sites, specifically Ko-fi. I’ve had an account on that site for some time, but I never was consistent with with uploading content there and used it more of a tip jar if you will. Well now I went back and reworked my the whole thing and restructured it. I set it up so I know offer membership options on Ko-fi! I have three tier levels each with something unique and exclusive. I want to offer something special for those of you who support me and my crazy art journey. It’s already live too so please go check it out here https://ko-fi.com/dstankowiczart

The other thing is I want to focus on my original comic story I’ve had for many years. This comic stars my original characters Potato and Bimm, which you can see plus other character concepts for their world in my gallery. Anyway, I’ve completed a few pages but it has taken me far too long to still be so early on in the creation process. So I’m going to be putting an emphasis on finishing this thing real soon. I even plan to show off some of the behind the scenes look at the pages on Ko-fi. Every thing then will come full circle!

That’s about it for now. I really hope I can remain motivated to keep up with this plan, because it has the potential to be the most rewarding. The next thing is I’m looking into getting back into the convention scene and sign up for a few upcoming shows. I’m not sure which ones yet but I’ll be sure to keep you all updated again in the near future when I know.

So until the next update, keep moving forward!

Tabling at Wizard World Chicago

Jumping back into the Convention Scene, and I Met Mario!


It’s been a while, but I’m back to talk about a major event I attended recently. A few weeks ago in mid October, I had a table in the artist alley of a convention for the first time in two years. It wasn’t any convention either. It was at Wizard World Chicago and it was the biggest convention I’ve been to and the last one to use the ‘Wizard World’ name (starting next year it will be FanExpo). I wanted to write about this sooner, but other things and life stuff got in the way. But I’m here now to tell you about my experience at the show.

Back in 2019 I did a few smaller conventions that were pretty fun, but this one was the biggest yet for me. There were tons of incredibly talented artists and authors everywhere you looked. As I was setting up, the imposter syndrome crept up big time. I couldn’t help but think that I was way out of my league here, and I probably was. But something I’ve learned from many people is you don’t know how prepared and ready you are for something until you do it. You can plan and ponder these things until you are blue in the face, but you’ll never know if you are truly ready and able until you jump into the water with both feet. So that’s what I did here.

I’m glad I did too. Overall, the show was great and quite successful. I had some new prints available and tried some different thing out at this one. What’s weird is that all these convention shows are super unpredictable. I thought many of the new things I brought this time would do really well and that didn’t seem to be the case. In fact, many of the older prints that didn’t garner much attention at other shows sold better here. Also, the day that was supposed to be the biggest day of the show turned out to be my slowest. I’ve learned now to expect the unexpected and nothing is predictable. I never know how these shows will play out, and while that is really terrifying as a selling artist, it’s also part of the appeal and enjoyment.

Let me get to what was easily he highlight of the weekend. As you may or may not know, these conventions usually have celebrity guest show up for all or a few of the days. This being a very big show meant that some big names showed up. People like Rob Paulsen (voice of Yakko from the the Animaniacs and many others), Paige O’Hara (voice of Belle from Beauty and the Beast, and William Shatner (no introduction necessary) all appeared. I usually don’t try to make time to visit any of these people because I’m usually busy trying to market my work and network with fellow creators. But there was one guest who I had to make and exception and meet…Charles Martinet was there! That’s right, the voice of Mario himself was signing and taking photos all weekend. Being that a huge part of my love and passion for video games, art, and animation came from Super Mario and hearing his voice, meeting Charles became a top priority. I have a bunch of Mario related fan art I’ve created over the years and I had to capitalize on the opportunity to have the voice of Mario sign one of my original Super Mario art prints.

I try not to show my face too much because I’d rather let my artwork take the spotlight, but I have to show off this picture to remind myself that this actually happened. I don’t get star struck, but this was certainly a surreal experience I’ll never forget. You can be sure that print is getting framed and hung on my wall. A massive thank you to Charles Martinet for this moment. He’ll probably never remember this, but for me it will forever be a highlight in my life. I only wish we didn’t have to be wearing masks, but it was a small price to pay for this priceless memory.

Before the show wrapped up, I made sure to go around the show and meet some of the fellow artists around me. Everyone had amazing work and were very kind and friendly. I stopped and chatted with many of them and made quite a few new art buddies. What I did notice is that many artist had their own published comics shown off at their tables. That reminded me how my own comic project has been put on the backburner for far too long. It’s long past time I dust it off and continue development on it. That will be a top priority going into the new year.

So that was my time at Wizard World Chicago. It was a fun and memorable weekend for sure. I learned some things and made some new friends. While I may never attend another convention the size and scale as this one again, I’m definitely going to look back and remember how fun it was as I continue my artistic journey at future conventions.

Keep Moving Forward

How I decided to turn my idea into a Comic

It all starts with a concept.
Creating a comic is an approachable creative medium to make by yourself.


When I began taking art seriously as a career, I did not think being a comic artist would be in my future. I always envisioned I’d be an animator. I hardly ever even read comics growing up. It was just simply something I never grew attached to and put to the idea to the side. I always saw comics as something strictly for superheroes. I mean, when anyone mentions comics it’s usually their first thought. Color me surprised when I found out that comics can be so much more than that. Once I had that revelation, I saw that comics can be a really approachable way to bring a creative concept to life.

So I’ve had this idea concept in my head for quite a while. I think it’s been over ten years (yikes!). It revolved around my original characters I created named Potato and Bimm. Once I created these characters I knew I wanted to make something more with them. Being a game art major, I had plans to make a video game starring my characters. I was always a big fan of platforming games and drew lots of inspiration from games like Super Mario 64 and Banjo-Kazooie. However, I had always been more interested in the creative artistic side of gaming and not so much the technical side. I didn’t know much about coding and learning it to the point I needed to achieve the level of gaming quality I envisioned seemed like it would take too long. I was also afraid that all that coding I would be doing would take a huge chunk of the fun away. I tried doing some simple coding in the past and it felt like a chore to me. I didn’t enjoy it so I tried to avoid it. I suppose if I was really serious about turning this idea into a working video game then I could’ve brought in a coder to help out. But I was being selfish with this project. I wanted it to be something I could be proud to say was all mine. It became my baby and I wanted to preserve the creative decisions I made.

I wanted it to be something I could be proud to say was all mine.

I took the idea of making this into a game and put it away to move on to a different medium that really excited me; Animation! Being incredibly influenced by all kinds of animated films and series, creating my own animation seemed to fit all to well. It was great timing too because by this point I had begun creating more characters and a whole world for them. But once again, I ran into a big problem when my dumb brain decided to be too ambitious for it’s own good. I wanted to make a Disney quality animated short film, and being that I was the only one working on it, the project would’ve taken me an eternity to complete. Again, I could have hired help to share in the workload, but I wanted to do all the work. For many years I’ve had people tell me what to do and I’ve helped others bring their ideas to life. This time I wanted my vision to become a reality on my terms. I NEEDED to do this myself.

Fast forward a bit more and I now have begun developing a story around these characters and world I made. Having put making a game to the side and determining that an animation would just be too much for me currently, I had to look to another medium to bring my idea to life. That’s when I arrived at comics. My narrow minded thinking still saw it as a place mainly for superhero stories. By doing just a little research, I learned that comics can me more than just superheroes. Then it clicked in my head. I could make a comic! Even though my heart has always been with animation, something about the concept of taking my idea and turning it into a comic made me even more excited than before. This felt like something I could do all myself within a realistic time. What made it even better was that making a comic is very similar to making storyboards for animation, which I’ve take a great interest in recently. I also learned my lesson and tempered my ambitious goals a bit. Instead of making a large graphic novel, I plan to make it more of a short form comic. But it won’t be too short; I plan to make it a two part comic with each one being twenty four pages or more! Hey, I said I would temper my ambitions, not get rid of them totally. Old habits die hard I guess.

So here we are now where I’ve committed to creating this comic. I’ve been sitting on all these characters in this world I’ve created and I really need to show it to the world. This creative itch in me needs to be scratched and making a comic has felt like the best way for me to tell the story of my characters right now. I still have great ambitions of making a video game and an animated short film. Those goals with never go away. Whether I adapt this concept into an animation and video game down the line remains to be unseen, but right now my focus is on making this comic a reality. I’ve had many ideas in the past and I have never followed through with any of them. This comic idea is the first one that feels like I have a real shot of bringing it to fruition. I’ve already taken it farther than any other of my ideas in the past. I can’t wait for the day when I can show it off. It may not be the best comic in the world, but I will be proud to call it mine. That is enough for me.

Here is preview of one of the first pages of the comic that I’ve completed. Still debating if I should color it.

Keep Moving Forward